'Delivering the Medieval World'





Home PageMedieval MallKnightTimesAncient KnightArticlesBooksMovies
ClothingDirect DownloadsFeudalismFreeSpaceGraphicsHall of Honor
Historical NexusLady FaireLanguagesLinksQuestQyk Glossaries
Reenacting HistorySitemapStart a RealmTime LinesTitlesWriters Guild

                          

                                                                                                

  FINDING A GROUP
that's right for You


Many history buffs reach the point they don’t want to read about it anymore, they want to experience it. 
If this happens to you, it means you’re a re-enactor at heart.
And no matter what age you are, if you have never joined one of these historical groups of like-minded people before, they can be found in several ways. 

                
JOINING
                
How will you know if a group is right for you? 
                
Only by visiting one. Every group welcomes visitors, so visit, and do it at least twice 
                before paying dues to join. By ‘Playing on the Fringe’ you’ll see and hear first hand 
                how active they are, what sports or activities they focus on, as well as discovering 
                what rules, hierarchy and political structure they adhere to. If it fits your desires and 
                you decide to join, most will have loaner costumes and gear to help out until you 
                make your own.

                BROTHERHOODS 
                This usually means a warrior or knights fighting group. 
                They are staunchly defended and protected, and no one joins because the 
                consider themselves good enough, or just because they want to. 
                
You can only join if the one who started or heads the group asks you.
                D
epending upon the group, it may also refer to a calligraphy or monk’s guild.

                
BYLAWS and RULES
                
The groups handbook should be given or made available. 
                
Read it. 
                
Inside you will find exactly what their preference, ideals, and rules are.
                Don’t go by word of mouth on what governs the group, that member maybe just as 
                new
as you are. 

                CRAFTS and GUILDS 
                There are an abundance that can be found in most groups.
                
A craft is something you learn.  
                A guild is one you join to learn a particular craft such as the armorers guild, 
                archery, sewing, etc. 
                
After joining a group it is up to you to decide what, or if anything, you want to learn 

                
FUN, FANCIFUL, or SERIOUS 
                Not all groups are equal. Most fall into these three basic groups.
                
All begin from someone’s desire to play in a certain era or time period, or it may 
                be a
one particular historical event, place, or person such as King Arthur. 

                
Groups can be serious, meaning their By-Laws are formed to strictly adhere to 
                everything history says about their groups preference, or they can be totally 
                outlandish
and fun such as a Fantasy War group dedicated to Medieval Times as 
                well. 
                
So before joining any group, always know what type they are. Don’t join one that is 
                dedicated to court and pageantry if you want to become a fighting knight.

SEARCH the INTERNET

A local group is best for ease of access, friendship and camaraderie. and if you don’t know of any, search by your own preference such as Medieval Fighting, Living History, Pageantry, Saxons, Vikings, War, or a certain event followed by the name of your area or town.
Even the smallest group will most likely have a web site.
If you would rather join a well-established and a larger group for your first experience start with the SCA (Society for Creative Anachronism), Adrian’s Empire etc.
And don’t forget to look up the closest Ren-Faire to you. Many want volunteers or hire people with costumes to play, work and offer period crafts. This is also a good way to find a group as well.
If none are listed for your area look to the local craft people such as armorers, blacksmiths, boot makers, costumers, jewelers, stain glass makers, weavers etc. Most sell their wares at craft or RenFaires.

VOLUNTEERS

They are the essential heart and soul of every groups survival, and if work is not your forte and you don’t think you can help out in any situation from erecting tents to aiding a Royals request to pick up a member whose car has broke down, or running a contest, joining a group may not be for you. By not joining you will miss out on the most important part of any group, and that is the close friendships you will make from those special guilds or brotherhoods you will be asked to join.

WHAT MOST WILL OFFER

Becoming a re-enactor opens an array of crafts to learn, such as the martial art of sword fighting, archery, armorer, calligraphy, sewing, embroidery, jewelry, as well as many other numerous period crafts. As you research your work and attend events, along the way you also gain period manners and forthsoothly speech.
                
OTHER THINGS to CONSIDER 
                COAT of ARMS
                
Most groups encourage your to create your own COA, and many adhere to the
                
strict rules that govern such creations, and others allow you the freedom to do 
                
anything.

                PERSONA or CHARACTER 
                Each of us builds one that suits our inner desire. 
                It’s why we join a group, and it’s what impressed us with it in the first place, and 
                why we can‘t help but think of it with a certain title or rank. 
                
A character may start out simple, but it never stays the same. As we ourselves 
                change with time, so will your character. You may even conjure up a second or 
                third one for different events or groups, or you may just refine the main one
until 
                costume, manners, and name reaches what you desire it to be.

                
* Never join a group that doesn’t fit a character. Being frustrated or settling for 
                
one that you don’t believe in is not fun, which is why you joined a group for in 
                
the first place.

                RANK
                Many groups allow anyone to achieve a higher rank in the group by trying out or 
                through friendship to become the King’s protector, master archery, or the
Queen’s 
                Champion etc.
                
Such rank is assigned and remains with the group. It is usually not permanent.
                
Most groups allow member’s the decision as to what they want to attain, while 
                others only have two ranks to achieve, and still others will yield all title
and rank 
                based on a merit system. 
                
                * Never join a group with a two-title system, usually the top two royal positions, if 
                  you feel your character should be a prince. It will leave you
feeling stagnated.

                 TITLE 
                
These are funny things.  Many are happy just to play the game, not really caring if 
                 they ever achieve one, while others will 
drive a Guild Master or Royal mad trying
                 to  coerce them into bestowing one. 
                 
Most groups, even the larger Board governed one's, will allow the Royals the right 
                 to bestow them, where other groups has it's members achieve one by gaining a
                 
certain number of merits.

 

                                                                       RE-ENACTMENT OFFICER  
                                               TITLES and DUTIES

                                                                            of
                                                          Court, Kingdom, Land, Realm                                    


    
Gathered here are positions and titles used in several realms to give you an idea of names that
can be used for your own groups positions.    
    As realm and gylds grow new Officer positions are needed and they in turn will need the help of a deputy, and as the highest ranking Officers of the realm even the Royals will eventually require a
secondary officer to help with all the realm business.  
     Positions for the Royals will free the King’s protector and Queen’s first Lady-in-Waiting to deal with
all personal commitments and business pertaining to each.  
*Establishing a Court Steward or Chamberlyn to aid the Royals will keep the realm business with them instead of making it a separate entity.   Many realm Boards seem to eventually remove the business
aspect from the Royals thereby the realms themselves.  So all positions should be thought through. 
     All realm officer positions begin as Kingdom Officers, which many also do double duty serving as
some Royal Court positions as well.  As your realm grows these are then duplicated into separate
entities called Royal Court, Kingdom, Landed areas, Realm. 
Order of status and rank;
1. Royal or Court Officers are those who serve the Royal couple while in office.
2. Kingdom Officers  are those who do actual realm business.
3. Realm Officers are those who have accepted or been granted an office having a title.
4. Landed or Area Officers pertains to those such as cantons, landacres etc.
*Each established area such as a Principality, Duchy etc. will install it's own Officers to make it's own 
  Nobility, Knights, area Emissary, Chronicler and so on.  These are needed to effectively run the area. 

Decide any rank and title by what names and levels best suits your realm or group?
    1. Royal Peers    (those who have worn the crown)
    2. Royals              (those who are now wearing the realm crowns)
                                   The rank and titles of King, Queen, and their Crown children
        Prince and Princess Royal (those who are to succeed the Royals if they can't finish their term)
    3. Court
    Courtesy or Honorable titles, i.e. Court Baron, bestowed by the Royals
    These have no peerage and are awarded no privileges because of it
    4. Nobility or Peerage
    Rank and title of Duke through Earl
    5. Gentry
    Rank and title of Count through Knight
    6. Land
    Anyone awarded a landed area to oversee.
    Once an area is ordained a Principality or Duchy etc. it must remain that.
    Whoever is installed as area ruler is awarded the privilege of that title along with
    all the rights and privileges of the area's title as long as they reside in that position.
    If they move, must leave or step down at ruler, that title, position, and all it's privileges will
    remain with the area, and will be awarded the next one granted rule of said area by the Royals.  

OFFICERS who stand with the KING
Ranked in order of the highest first

RC Herald                       Voice of the King or Queen
                                          All realm business pertaining to the king is brought to him
Protector                        Chosen for valor and friendship
                                          All personal business for the king goes through him 
Sergeant at Arms        Carries kingdom banner and sword that precedes both or either Royal
War General                  Tactical commander of all the realm armies
Earl Marshal                  Captain of the kings personal guards who guard both Royals
Knight Marshal             One of several judges for Knighthood, trains the kings armies
Knight Errant                 Captain of the kings army
Royal Archer                  Grand Master Archer over all realm archers
Royal Steward               Manager of the Royals commitments etc.
*  The Kings entourage always comes first in a feudal society, the Queens second.
*  Stand with either Royal means to stand behind at any court they command

OFFICERS who stand with the QUEEN
Ranked in order of the highest first

Queens Champion         Chosen for defense and valor maybe done by personal selection  or by 
                                            holding a tournament to determine the best.
Queens Chief LIW          Personal business pertaining to the Queen goes through her and  may
                                           speak for the Queen during her absence when so instructed.
Queens First LIW           Chosen for loyalty, helps the Chief LIW in all matters.
Lieutenant General        Captain of the Queen’s  Army.
Mystress of Regalia      Caretaker of Royal crowns, scepters, cloaks etc.


KINGDOM COURT OFFICERS

Historian                            Recorder of all Realm events & tournaments
Kingdom Herald               Deputy to Royal Court Herald
Lord High Chancellor      Royals council advisor  (decide number)
Lord Chancellor                Deputy
Writer to the Signet         One who scribes personal letters, documents etc.

KINGDOM OFFICERS
Coroner
                              Administrator and recorder of all lands within the realm
Courier/Currere                Realm PR
Emissary                            Receives/makes contact with other realms
Exchequer                         Keeper of the Kings Coffers (realm treasury)
Mystress of Missives      Receives all kingdom letters
Trenchers                          Royals personal paiges who serve their table at a feast
War General                      Highest ranked of the King's war strategists
War Lord                            Heads all fighting venues, his word is law in combat
  Knight/field Marshals    Judges for combat or readiness for knighthood

REALM OFFICERS
Arbitress or
Master of Disputes           Grievances written to him are presented to Crowns
Chancery                            Court of equity handles such matters of keeps, positions etc.
MasterChronicler or
MystressHarper                 Newsletter editor
   Lord/Lady Harper           May also be the name of your monthly newsletter
Inquest officer                    Gathers information on matters brought to Arbitress
Lord Advocate                    Realm lawyer
Lord High Justice              Ruler of the Kings Court
Lord Justice                       His deputy
Lord Marshall                     Heads military court and chooses who presides with him
Master Librarian                Keeper of the realm annals and library

REALM MARSHALS
Knight Marshal                   Deputy Knight Marshal
Lord Bailiff                           Deputy Bailiff
Lord Constable                  Deputy Constable
Lord Marshal                      Deputy Marshal/Field Marshal
Lord Provost                       Deputy Provost
Lord Sheriff                         Keeper of the peace at events, has deputies for larger events
    Schireman/ Sheriff        Deupty who keeps peace in shires and smaller areas
Lord Marshal                      Deputy Marshall  heads or runs fighter practices
Lord Reeve/Sheriff            Deputy Reeve/Sheriff
Sheriff/Shire Reeve           Chief administrative and judicial officer of a shire.
     Sheriffs Tourn                Makes twice a year to preside at Hundred-court of the county.
     Sheriff/Shrieve               Royal office of shire, managing judicial/financial affairs
     Tipstaff                            Sheriff's deputy known by metal-tipped staff carried as symbol of office
     Thirdborough                 Deputy under constable

Decide;
1. Who will head all the Marshal’s for the King?
2. Who will run fighter practices and teach the warriors?
3. How will Marshals be ranked and what is the title of each position?
4. Who will be the Marshals to judge a warrior ready for knighthood?

AREA OFFICERS
Event Sarazin                    Oversees or heads an event
M/M Misrule                        Plans festivities for Royals
Gateman                            Controls gates at events, and collect fees if any
Greeter                                Welcomes all visitors or incoming members
Herald Pursuivant             Herald in training to learn craft, while also serving Kingdom Herald
M/M Chronicler                   In charge of newletter or updating realm Handbook
M/M of ASP                          Heads all Arts, Sciences, Paiges for manners etc. 
M/M of Goods                     Heads all leather guilds
M/M Cloth                            Heads all cloth and weaving guilds
M/M of Gulds                       Heads all guilds
Mystress of Keeps            Recorder of all individual groups
Lady of the Lists                Recorder of all Combats, knights who enter, waivers etc.
Medicius/Chirurgeon        Field combat Medic
Registrar                             Records all realm applications to join, dues, renewal dates
Seneschal                          Registrar deputy
*M/M  stands for Master or Mystress

HONORARY COURT TITLES
     A Royal will bestow these when necessary such as a day visitor, or a realm member for outstanding work on behalf of the realm. They have no value or privileges beyond the name.  If James is awarded the title of Court Baron (‘court’ must always precede the title)  it doesn’t entitle Jim to sit with the Royals at any event, as opposed to a landed or Great Baron who has diligently worked for the realm and been awarded the actual title and its privileges.  Decide this Royal right. 
* Honor/Courtesy title used before surname of man/married woman not of noble birth.

KNIGHTHOED
     When a warrior is finally knighted its comes from the decisions of a committee of Knights or Lord Marshals who head your fighting venues.  They submit a warriors name to the Royals for final consideration of knighthoed.

DEVICES OF GYLDS OFFICE
     The first officer of each gyld should be appointed with consideration by having some experience in the office they are accepting, especially in the Artisans gylds who teach crafts and techniques to others.
Arms of Office a device worn on badge by Officers to signify what office they head. 
1.  What device will represent each office.
2. How will this device be shown by an officer? 
 Pennon, baldric, badge, colored banner, or tent to represent them at events.
3. Every gyld should have set standards and requirements for its Master/Mystresses. 
4. Every gyld master must submit a masterpiece pertaining to that gyld to be judged if their
 appointment to its ‘master’ is warranted.
5. What will Pennon color and device be?
Master/Mystress------------who are skilled artisan/craft people of their gyld.
Masterpiece-----------------should produce this for guild membership. 
 

TITLE DECISIONS
     Some realms see no difference in paying ones dues to keep their titles, and while dues are a must that should be paid to keep the realm going and a member in good standing, there is also a second thought to this, and that is, your realm should be the one place people can go to for fun and the escapism they want.
     Everyone knows and has experienced a sudden change in their lives whether they want it to or not, and it may be necessary to concentrate on other things at the moment and not what we enjoy doing the most.
     If a member’s dues lapse there may be good reason for it and not simply because they want to bow out of the realm, it maybe as simple as the need to deal with the discomfort that life is handing them right now. 
There are several ways realms treat lapsed dues and titles;
1. If dues are not renewed, titles are lost.
2. If dues are not renewed, allow a 3 month grace period to renew before titles  become lost.
3. When dues lapse, titles and rank will be waiting when they are renewed or paid.
*  You may want to call that person to inquire if they need any help and that all their hard work towards titles and rank will be waiting for them when they return.

 

 

                                                                  RE-ENACTMENT
                                                                 ADDRESSAGE of Rank

EMPEROR                 Considered imperial or a king of kings.

ROYALTY                  Those who won, voted, or awarded the Royal title             
KING                          Your Royal Majesty, Your Royal Grace, Your Majesty
                                    My Liege, my King  (when fealty is sworn),  Sire (when a confidant)
QUEEN                      Your Royal Majesty, Your Royal Majesty, Your Majesty
                                    My Queen (fealty is sworn) *see Warrior Queen in KQ
Royal Children         
PRINCE/PRINCESS  Your Royal Highness

PRINCE/PRINCESS ROYAL   Your Highness (backs up the Royals if they must leave)

ROYAL COURT HERALD My Lord Herald  (voice of either Crown)

NOBILITY/Noble         Those who were awarded, bestowed, or earned a Noble rank
DUKE                            Your Grace, Duke (name), My Lord Duke
DUCHESS                    Your Grace, Duchess (name)  My Lady Duchess
MARQUIS                     Excellency (name),  Your Excellency, My Lord Marquis
MARQUESS                 Excellency (name), Your Excellency, My Lady Marquess.
   (Marchioness is French, and sometimes Earl/Countess is placed in Nobility)

PEERAGE/Gentry       Those of Noblility, Knights, and land rulers   
EARL                            Your Excellency, Earl (name), My Lord Earl
COUNTESS                 Your Excellency, Countess (name), My Lady Countess
COUNT                         Your Excellency, Count  (name), My Lord Count
COUNTESS                 Countess (name),  My Lady Countess
VISCOUNT                   Your Excellency, Viscount  (name),  My Lord Viscount
VISCOUNTESS           Viscountess  (name),  My Lady Viscountess
GREAT BARON           Ruler of a landed barony with title retained by barony
BARON                         Baron (last name) ,  My Lord Baron
BARONESS                 Baroness (last name),   My Lady Baroness
BARONET                    My Lord Baronet, Baronet (realm name)
BARONETA                 My Lady Baroneta, Baroneta (realm name)
*Your Excellency, is the honorary address for count, earl, viscount, and baron.
*Greater Barons holds land and bear its title, but title remains with barony and passed onto the next one to rule that area.

GENTLE      Those of Noble birth from second son on who lack a Noble title or land
KNIGHT                       Syr/Sir (realm name)
LADY                           Wife of Knight
DAME                          (realm name) or may chose the ‘Sir’ title instead
LORD or LADY           Those earning or bestowed the title, followed by their realm name

CRAFTSMEN  merchants, tradesmen, yeoman
MASTER                      Followed by first name used in the realm, such as Master Giles
MYSTRESS                 Followed by first name used in the realm, such as Mystress Danica
*   Address those of unknown rank as Good Sir or Good Mystress.

PEASANTRY  those who work another’s land for food or shelter
 There are many who desire nothing more than to play the knave, serf  or wench.   Sometimes it’s a lasting persona, sometimes not, with the most kind and gentle souls.

GOOD FOLK ALL
 Non-realm people or realm members not wearing a costume.
 This also happens to every members at some time or other.  We leave work headed for an event only to get there and discover our costume is hanging on the door  where we were sure we would see it when we left. 
1. You can either remain on the a sideline for the entire event, or to go the Greeter/Welcomer and ask to borrow some clothing, or get your own Keep to scrounge something up.
* If you unsure of another’s rank, addressing anyone with ‘My Lord/Lady’  will do as long as they are acknowledged.

NOBLE PRIVILEGE
     These ranks should contain the fewest members of all others.  
     Again, this goes back to you as leader not going crazy in the beginning of your realm and passing out titles to every Jane, John and Harry who may have spent a week working on your project.
     Titles should not be granted until the realm time has begun and you are a full fledged exiting society ready to accept new members other than your nucleus.  
     Titles should be given consideration and only granted when someone has actually worked long and hard to help your dream become a reality.   
     Remember, you need a mixture in every rank to make the realm fun. 
     When title and rank are gained it allows a few more extras than those below yours.

PRIVILEGES
 Any individual having a Noble title may display that rank pennon below his personal COA banner.
 Each title should have its own realm color and device to signify its rank.
1. Prince/Princess
2. Duke/Duchess
3. Marquis/Maruess
4. Viscount/Viscountess
5. Any Nobility may occupy a place of honor at any event, ceremony, or pageantry processional  whether it is for kingdom or area.

* It may be something as simple as;
Prince/Princess ---------Fluer de Lise on a Azure background.
Duke/Duchess ----------Fluer de Lise on a Gules background etc.

* It’s the Royals right to decide who sits with them for an event or at their banquet table, though most are 
   courteous enough to notify the Herald to invite any Noble to be with them from the moment they arrive until 
   their departure.
* If you are a land area Noble hosting an event in the Crowns honor or an area the Herald has informed you 
   the Crowns will visit the Noble’s chair is set to the right of the King’s and his Lady’s chair is set on the left of
   the Queen‘s.   
* If you are a single Prince or Baron say, ask a Lady to attend you for the Day so the Queen will have someone
   to talk with. 

 

            
 (c) 2004-2010 All Rights Reserved
 MarcFive Dedicated Productions
 
About Us     Links     Privacy     EMAIL    Domain Names   

Last Updated 6-5-2010